I can see why wands were not added to Lifesteal, as they make the gameplay in lifesteal is more grindy than fight based. However, since we already have custom enchants in Lifesteal, I would say it’s fair to bring ONLY the Tinker Wand into Lifesteal. Maybe a few adjustments can be made on the durability.
Suggestion #928, Posted in Improvements for LifeSteal, status replied
As the price of dirt is always inflated and its not readily available because of dynamic rotation, i feel like adding more dirt varities and increases its spawn rates will help in the overall experience.
Suggestion #920, Posted in Improvements for Skyblock, status replied
I feel like the shop in the upcoming gamemode Lifesteal, if it uses a similar economy system to EC, is too bloated, with almost every single item being buyable and sellable (with the exception of Food & Farming, as it is needed for spawners loot grinding).The dynamic sell prices also do not help in the way you might think they do. They only make commonly bought materials even more expensive (som.. See more
Suggestion #863, Posted in Improvements for LifeSteal, status open
This is an addon to the previous points i made in my previous suggestion, refer ( https://www.strongcraft.org/suggestions/view/852/ ) as many of the points made there also matter but some i feel like has better solutions so i made an addon for that suggestion
-Add a cooldown for Enchanted Golden Apples instead of price increased, so its not spammed as often in 1.9 combat. Let the cooldown be .. See more
Suggestion #862, Posted in General for LifeSteal, status replied
-The following suggested changes made below are for the LifeSteal Gamemode ONLY-
Lifesteal being the next upcoming game mode that includes cooldown PvP ( if same as ec, else rip suggestion ), so the current system, which was designed around the 1.8 combat system, should be adjusted to better fit cooldown PvP. Some main examples include Enchanted Golden Apples being overtuned and easily obtain.. See more
Suggestion #852, Posted in GameModes for LifeSteal, status shortlisted
Revert it back to 10 or at most set it to 15 as getting votes to start events is difficult.
It would also be appreciated if there were a chat message or broadcast that counts down the number of votes left. This could be set to trigger when it reaches 10, and then again at 5, 4, 3, 2, and 1 remaining.
Either feature would be appreciated but reducing vote count is preferred
o7 StrongCraft
Suggestion #832, Posted in Improvements for GLOBAL, status replied
The addition of the PvP Gamemode in Strongcraft is a welcome change, but it currently has a few underlying issues. The main problems include the inability to switch between cooldown PvP and 1.8 PvP and knockback desynchronization due to high ping. I would like to suggest two ways this could be addressed
-Configure/Install a plugin called Knockback Sync, as it addresses the main issue of highe.. See more
Suggestion #825, Posted in Improvements for PvP, status shortlisted
Title says it all. Adjust the mace damage and cooldown to match 1.9. In StrongCraft, due to the mace nerfs made in Survival, it has negatively affected the mace gamemode in PvP. So please adjust it only in the PvP gamemode.
Suggestion #814, Posted in GameModes for PvP, status shortlisted
I think Wild-Kits would be a good game-mode addition to have here, as it's a trending game-mode, it might help will server growth aswell. You could add your own unique spin ( like 1.8 pvp implementation ) but it would favour the new type of pvp.
Though if its not possible, a good old copy n paste of the pvp server in ec could work aswell lmao.
Then again i would suggest looking into Wi.. See more
Suggestion #695, Posted in GameModes for GLOBAL, status open
It would be great if we could have a separate #suggestions channel on Discord where the suggestions made through the websites are displayed/linked. Since we already have a channel for suggestion-updates, i think this would go well with that.
Suggestion #631, Posted in Improvements for GLOBAL, status open
As the title says. Since the server is populated now doing the wild command often lands players near areas that have already been claimed before. So reducing the cooldown would give players a better chance at finding unclaimed land or find a cool place to build. Personally i think a cooldown of 10-15mins would suffice but anything less than the current cooldown would be great.
Suggestion #630, Posted in Improvements for GLOBAL, status accepted
The new economy has great potential but implementing it midway through a season was an unexpected change. To address this, I would like to suggest a Daily/Bi weekly shop rotations with some items (eg: Cactus, Rotten Flesh etc) be fixed at current prices (It can be the nerfed prices).
Since this new economy encourages farming of different material manually, now would be a great time to bring .. See more
Suggestion #547, Posted in Improvements for Survival, status closed
The nerfs in which villagers can not restock trades we have in this server is kinda unnecessary.Villager trading plays an integral part in getting enchants so I feel like the villager nerfs should be disabled or make it so it atleast restocks and not be in a state where you cannot trade with them ever again.
Suggestion #464, Posted in Improvements for GLOBAL, status rejected
Many features that are already in extreme craft could work in here as well like the battle-pass, but i feel that there should be some other forms of rewards to keep players coming back to strong craft.
•Daily Rewards for logging into survival(mainly or could expand to the others as well)
-Tokens would be a good daily reward, as it has more value than in-game money, new and old players co.. See more
Suggestion #440, Posted in General for GLOBAL, status accepted
Among the three available events,envoy is the most underwhelming event as only one chest spawns and it takes about 5 minutes for it to spawn.I would sugguest that when the server resets and the when pvp stadium would hopefully get bigger, that there would be more envoys(chests) will spawn on the stadium. Now that would seem to overpowered, but not every chest should contain an event key, only th.. See more
Suggestion #431, Posted in General for GLOBAL, status accepted
Like /pv store, it will automatically store an item(s) you are holding and puts it into an empty slot in any one of your peronal vault(s).It wil be a good QOL command
Suggestion #426, Posted in Commands for GLOBAL, status shortlisted
I have noticed that sometimes dispensers when it dispenses, the water is misplaced or when it undispenses it doesnt drain out fully.Its mostly common when alot of dispensers are activated.
Suggestion #407, Posted in Improvements for GLOBAL, status closed
Remove the limits on natural mobs spawning as it makes the purpose of getting money from natural mobs pointless.Either make it so spawner mobs give some money or inc the natural mobs spawn rate.I thought it was due to the render distance but after testing in single player mode, the spawn rates are tripled compared to sc.
Suggestion #406, Posted in Improvements for GLOBAL, status closed
I have made a previous sugguestion similar to this about changing server diffculty to hard mode but right now the difficulty is at easy mode which doesnt allow villager zombification and raid evokers from spawning.
Suggestion #404, Posted in Improvements for GLOBAL, status accepted