More lifesteal optimizations.
This is an addon to the previous points i made in my previous suggestion, refer (
https://www.strongcraft.org/suggestions/view/852/ ) as many of the points made there also matter but some i feel like has better solutions so i made an addon for that suggestion
-Add a cooldown for Enchanted Golden Apples instead of price increased, so its not spammed as often in 1.9 combat. Let the cooldown be like 20-30 seconds.
-Reduce totem cooldown to 5 seconds so as a counter for maces + it achieves the same goal of preventing totem spam in 1.9 pvp.
-Add mending enchants to shredded gear, Optionally to balanced this out make shredded gear diamond as in my view this will encourage grinding of ancient debris in pvp mine and make the usefulness of getting them from vote crate worthwhile.
-Add XP bottles to shardshop, say 50 per pop.
-Make splash potions and xp bottles usage in arenas as its currently not possible to use them
-Disable crystals or reduce their damage, this is not because of crystal pvp instead if enable it would lead to rampant tp killings if armour changes go through.
-Adjust all armour values so their unbreaking values dont exceed 4 with the exception of boss armours and armour from legendary crates, their unbreaking can be capped to 5 at max, Protections should be capped at 7 for bosshunters/other gear from legendary crates.
-Cap density to 5 on every maces. To compensate, add wind burst to certain maces like bosshunter.
-Cap breach to 4 on every maces.
-Keep windcharge cooldown to prevent excessive use of maces.
-Adjust spawn so the area is flat and players have a clear way onto the wilderness, this encourages more fights in open world if there is a flat area players can go from directly from spawn
-Adjust boss speed and overall damage drastically, they are difficult to hit + they hit hard/do alot of armour damage. This will better suit 1.9 and the above optimizations.