6 months ago
6

About LifeSteal

-The following suggested changes made below are for the LifeSteal Gamemode ONLY-

Lifesteal being the next upcoming game mode that includes cooldown PvP ( if same as ec, else rip suggestion ), so the current system, which was designed around the 1.8 combat system, should be adjusted to better fit cooldown PvP. Some main examples include Enchanted Golden Apples being overtuned and easily obtainable through shards, Protection and Unbreaking levels going above IV, and boss health and mob hunt mob health/armour values being bloated changes that were originally made to suit the 1.8 style of PvP. I would like to suggest some changes that might help with these issues,

*Limit Supply Of Hearts- This was a common issue in ec where players who won't play lifesteal still came on just to withdraw hearts to give to party members/friends who will play lifesteal without any monetary benefit. This sort of activity should be considered boosting and should not be allowed. Additionally a grace period of 1hr or more should be added where players won't loose hearts/withdraw hearts, this is so to prevent alts being made just to withdraw hearts. The cooldown after consuming a heart should be increased aswell. Hearts are supposed to be valuable commodities that should act as currency so these changes can make coming across hearts not as easy.

*Players should be able to lose hearts in Box PvP arenas, and to incentivise player activity, box PvP rewards should be drastically increased to match this change.

*Adjust the Protection and Unbreaking levels of all armour sets so that Protection does not exceed VII and Unbreaking does not exceed V. This will help prevent long drawn out fights, as the PvP mode will be cooldown based and would otherwise turn into a slugfest. Eg
( Shredded Prot IV, Unb IV; Boss Hunter Prot VI, Unb V; Superior Boss Armour — Prot VII, Unb V ). Alternatively the superior boss armour can be ditched and bosshunter can have its stats except unbreaking which should be capped at 5. The weapons should be as is not changes required other than the maces which will be addressed later. Some minor tweaks to unbreaking can be made in armour sets obtained in legendary crates aswell though it being not as common as the above mentioned can be overlooked.

*Adjustments to Shredded Kit that should be made:
1) Shredded Sword Sharpness should be set to 6
2) Shredded Maces Density should be set to 5 not 6
3) Overall shard cost of all shredded kit items should be increased.


*Enchanted Golden Apples Being Overtuned- This is the main reason for long drawn out fights, enchanted golden apples should not be this readily obtainable. I would like to suggest a way this could be handled. Increase the shard cost of enchanted golden apples ( for example, 500 shards per gap). Additionally, absorption hearts should be slightly reduced (not so much that players can be one shotted by maces, say absorption 3 ).

*Maces - As maces regained their previous stats, it should be be adjusted aswell. Density 6 and breach 6 should not be easily obtainable as it is right now. Bosshunter maces should have their enchants nerfed to match.

*Adjust boss health/mobs from mobhunt - I am not sure whether this was changed, but if it wasn't this should be looked into so as to prevent farming bosses/events from being too long.

*If McMMo were added in LifeSteal, it would somewhat reduce the need for the armour nerfs made above, so alternatively adding mcmmo can be a solution.

But cap mace and spear McMMO at 150, and increase axe McMMO to 500. Sword can also be set to 500 as a test for early game,, then further increased back to 1000 if no issues arise. Also, make changes in the McMMO config so that double drops do not occur for mining McMMO, as it is far too overpowered for silk mining in Lifesteal pvpmine.

Ty for reading this suggestion,
W StrongCraft
Posted in GameModes for LifeSteal, status shortlisted, Upvotes: 7, Downvotes: -1