6 months ago
4

A revamp for the PvP Gamemode.

The addition of the PvP Gamemode in Strongcraft is a welcome change, but it currently has a few underlying issues. The main problems include the inability to switch between cooldown PvP and 1.8 PvP and knockback desynchronization due to high ping. I would like to suggest two ways this could be addressed

-Configure/Install a plugin called Knockback Sync, as it addresses the main issue of higher ping taking less knockback. This can be applied to both cooldown and 1.8 PvP. ( https://youtu.be/SVokpr3v-TA?si=N1t5J3GsPke1O7uJ, by IntelEdits is a good showcase of the plugins capabilities )

-Have an option for players to queue for 1.21+ pvp and 1.8 PvP separately. The switching of PvP modes can be achieved through modsets in OldCombatMechanics, the plugin strongcraft currently uses. A separate queue can be implemented for 1.21 specific gamemodes like mace, Netherite pot, Vanilla PvP etc. As for 1.8 the current rotation of gamemodes ( except maces as which is better suited for 1.21 ) will suffice.

-Some other features that would be appreciated is the removal of sweep attack particles server side ( Is an option in OCM config file ) for 1.8 pvp modes and addition of legacy hit sounds for 1.8.

I hope this suggestion is well recieved and some of the features mentioned are implemented.

o7 StrongCraft.
Posted in Improvements for PvP, status shortlisted, Upvotes: 6, Downvotes: -2