5 months ago
3

About lifesteal economy..

I feel like the shop in the upcoming gamemode Lifesteal, if it uses a similar economy system to EC, is too bloated, with almost every single item being buyable and sellable (with the exception of Food & Farming, as it is needed for spawners loot grinding).The dynamic sell prices also do not help in the way you might think they do. They only make commonly bought materials even more expensive (sometimes up to 5×), while items that are not bought or sold as much remain stuck at lower prices until the end of the reset. In the end, once all farms are built and fully set up, all farmable items will become dirt cheap, leaving very little profit to be made outside of PvPMine. While this does encourage PvP there, it affects the base building aspect of Lifesteal. Currently, players only build temporary shelters mainly for brewing potions, as storage is handled through PlayerVaults, which in my opinion, should be limited or replaced by giving higher ranks more Ender Chest slots. So i would like to suggest the following optimizations.

–Remove the bloat from the shop. Eg in the Blocks category, all variants of a single block are buyable. In my opinion, only the raw materials for making those blocks and naturally spawning blocks like cobwebs, dripstone etc should be available. The same can be said for wood/woodcraft/sapling section. The current economy is more suited for a survival server rather than Lifesteal. Not every block variant should be buyable, as this would encourage players to explore the world, leading to more player interactions and confrontations.

-Add an order system. Basically, a player can list an item with a defined quantity (for example, 128 gunpowder) as a buy order at a set price per item. Any player who has that item can sell to the order in any amount,eg selling 1 gunpowder or 12 gunpowder at the listed price per unit. While this serves a similar purpose to an auction house, it is primarily useful for players who want to buy in bulk at a fixed price. This system would also work well alongside the dynamic shop system and the above suggestion of removing shop bloat. Instead of buying every block directly from the shop, players could place orders for such items, making the economy for building blocks and certain resources more player controlled rather than shop controlled.
The auction house can still co exist with the orders system aswell.

-The soul system can be tweaked to give more souls for killing players, a system where successive kills of the same player would result in reduced soul gains can be implemented to reduce abusing.

-Mob drops should have a fixed sell price but an expensive buy price. The fixed sell price should be capped at 10-15 max.

-(Optional) The current system requiring chest hoppers, storage barrels and spawner extractors can be removed and replaced with the Smart Spawners plugin (https://www.spigotmc.org/resources/smart-spawner-gui-spawner-plugin%E2%9C%A8-1-21-1-21-11-%EF%B8%8F.120743/ ), where each spawner has its own GUI that automatically collects and stores drops within the spawner itself. Spawners can also be stacked.

Thanks for reading suggestion, W strongcraft
Posted in Improvements for LifeSteal, status open, Upvotes: 4, Downvotes: -1