9 months ago
8

for Ryan

Lets give actualy practical and logic suggestions:

1x Remove Fuel system or make it 1k shards for each 10k, its a much more logic price.
2x Remove Fuel system from autoMiner, in skyblock its just stupid... and in survival there is literaly no need (except if enabling the autoshred upgrade gives you more than 5k shards for the 10k blocks mined then keep it)
but for spawner extractor or otehr special items, reduce shards price to 1k instead of 5k per 10k fuel.
3x Harvesters and chesthopper run now on fuel, keep it but bring back the original sugar can farm with pistons, gibve us choice dont limit us or force us to use something then make it more complicated to tie our hands, that is not cool.
4x Was looking for Relic music disc, found out it is almost impossible to get one, natural structures and biomes are weird, and suspecious gravel from /shardshop didnt work cuz if placed it doesnt brush, idk how can u do it but id like that to be fixed, or itll be literaly the impossible item of strongcraft.
4x increase /wild or /rtp teleport range, literaly i teleport to same locations each time, while the rest of the 16kx16k world is not explored, its good when u drop on people's builds makes it feel populated, but its always same places.
5x chunk reaper confirmation and countdown
6x reduce souls amount to upgrade spawners (its too high) u rather get a stack of spawners than upgrade 1 which makes souls useless, or increase mobs souls drop so its faster to farm them, to get 1k souls you need like 30 minutes or an hour of farming even with fastest farms mobs dispawn (becasue they spawn to ofast) but souls are slowly collected, last season slime farms were very useful this time its just too much noone uses that, so just remove it if you dont wanna fix it by reducing the upgrade price, make it 500 at max per level upgrade, check /baltop souls to actualy undrestand
Posted in Improvements for GLOBAL, status replied, Upvotes: 8, Downvotes: 0