2 years ago
3

Mcmmo unarmed

Disable mcmmo unarmed... It is ridiculously op and we cannot get "iron grip" as mcmmo is capped at 250. Resulting in everyone being able to punch people and steal there items mid pvp.
Suggestion #454, Posted in Improvements for Survival, status closed
2 years ago
-4

Old Claimed land

Dear StrongCraft Devs,

I was exploring my city / team surrondings and I stubbled across 2 Claimed land which are from wb and U26C. I wanted them to collab with our team and use their buildings to be part of our city, so I mailed them, but there were both offline and probaly left the server. So I thought about something: If someone has been for 5 month offline then send them a mail and wait fo.. See more
Suggestion #398, Posted in Improvements for Survival, status rejected
3 years ago
2

Add SlimeFun Guide

Please add SlimeFun Guide to survival.
Suggestion #388, Posted in Improvements for Survival, status rejected
3 years ago
4

Add MultiTook kit

Giving the current survival eco , most farms benefit more from a traditional chest collecting system than from a chest hopper , and it would be very useful to add the multitool kit to help with that as selling chests of items individually is a very tedious task!
Suggestion #380, Posted in Improvements for Survival, status accepted
3 years ago
10

Add more spawners

Hey I would like to suggest of adding spanwer into /shop or in /tokenshop because there are lack of spanwers in the game which is creating some problems for the new players which only includes spider zombie and skeletons. Thank you
Suggestion #345, Posted in Improvements for Survival, status closed
3 years ago
4

add new legendary item!

Add legendary Hoe to legendary creat.
This will make us have a better and more complete experience of legendary items.
Suggestion #344, Posted in Improvements for Survival, status rejected
3 years ago
6

Realted to keys and tokens

You should increase the chance of getting keys in vote crate and decrease the price in token shop of KEYS and elytra in token shop is so COSTLY it should not be that much
Suggestion #339, Posted in Improvements for Survival, status rejected
4 years ago
5

Spawner

The distance from a spawner for it to be activate should be slightly more than 14 blocks. I recommend 20 blocks instead.
Suggestion #314, Posted in Improvements for Survival, status rejected
4 years ago
6

Mob Limit

I feel as though the mob limit should be increased slightly. Especially the nether spawns. The mobs in the nether barely spawn enough and a slightly better mob limit would be more beneficial to the players.
Suggestion #313, Posted in Improvements for Survival, status accepted
4 years ago
4

Dye in shop

Put all Dye's in /shop pls
Suggestion #304, Posted in Improvements for Survival, status accepted
4 years ago
2

Add Honey and other Item to shop as sellable to server

I was wondering if honey item from bees can be added to the shop as sellable item. As you can see this items are sellable and some of this item arent that popular use in other player .So selling it directly to server instead of the player might be good thing to do .
Suggestion #295, Posted in Improvements for Survival, status accepted
4 years ago
4

Dropparty

It would be nice, if dropparty happened more often, because, it is not easy to be rich in this server, so more often dropparty's wouldn't do anything bad.


-Haupl49
Suggestion #286, Posted in Improvements for Survival, status accepted
4 years ago
0

economy breaking ?

at the moment you can buy sand from /shop for 1$ and then /smelt all to make it into glass and sell the glass for 1.5$ which makes this a way to get infinite money basically if you have the rank which is also pretty much p2w
Suggestion #274, Posted in Improvements for Survival, status rejected
5 years ago
1

pvp arena

maybe make it so that we can't use rp commands in /pvp so that if let's say a player stay's on the edge and they go afk other people can't use commands like /slap /punch to push them in and kill them
Suggestion #235, Posted in Improvements for Survival, status accepted
5 years ago
4

Add coal option to chesthoppers

Having made a wither farm, coal keeps clogging my inventory. An option to have chesthoppers autosell, collets and condense coal would be pretty helpful.
Suggestion #226, Posted in Improvements for Survival, status accepted
5 years ago
2

Option to explicitly deny trust in subdivision or block inheritance from parent claim

The current version of GriefPrevention is not able to block trust inheritance from parent claim in subdivisions. Some players recommended `/untrust playername` or `/untrust all` inside de subdivision, but it simply doesn't work. Some versions/forks of the plugin (also for Sponge not Bukkit) have the command /inherit. It should be nice to look at this issue. I can help you if this will be app.. See more
Suggestion #212, Posted in Improvements for Survival, status your reply is needed
5 years ago
8

a way to prevent tp killing

what if players are allowed to instantly tp back for 5 sec after they teleported to someone ,for example ,let’s say you tp to someone, you see that you are in lava or in unclaimed land so you have 5 sec to type /back and you instantly tp ignoring any kind of cooldown like tp cd or combat cd and this could only aply for the person that got teleported so others can’t take advantage of this to use .. See more
Suggestion #199, Posted in Improvements for Survival, status accepted
5 years ago
4

Quests

hi, staff, I think that adding quests to survival can help the experience of survival. how do Quests work?
quests have 3 difficulties: Easy Normal Hard
easy gives 1-3 vote keys
normal gives 2-5 vote keys
hard gives 4-7 vote keys
some suggestions for hard difficulty: kill 100 blazes, mine 3000 blocks, get 4 beacons Place 3000 blocks
also adding cosmetics and money to Quests can make the P.. See more
Suggestion #139, Posted in Improvements for Survival, status rejected
6 years ago
-7

Raise MCMMO caps on swords and axes back to 1600(or higher than 200 and 800) - and raise unarmed back up to 400

There was ABSOLUTELY no reason to decrease the caps, in fact it was a horrid idea. It has only angered most players, and the players that don't mind it, either don't know what mcmmo is, or are just lazy. Ive grinder my swords, axes, and unarmed to max level, and I'm already losing incentive to play. Survival just reset, and I'm already losing my interest in playing. I want to gri.. See more
Suggestion #121, Posted in Improvements for Survival, status closed
6 years ago
-2

Raise max axe level to 1000 instead of 200

This will give people more of a reason to play and make people more active as they will want to grind. Also people who are willing to work hard enough will get rewarded not to mention mcmmo is a big aspect of the server and you to put caps on how much levels you can get it just defeats the point of mctop. Everyone can achieve mctop if you put caps on how much levels you can get it doesn't ma.. See more
Suggestion #120, Posted in Improvements for Survival, status rejected
6 years ago
-1

introduce lottery into the gameplay?(pls don't criticize me if it's already there)

it'd be nice to have a lottery system in survival with some jackpot :)
Suggestion #117, Posted in Improvements for Survival, status closed