6

Some kind of incentive to join the server daily.

Many features that are already in extreme craft could work in here as well like the battle-pass, but i feel that there should be some other forms of rewards to keep players coming back to strong craft.

•Daily Rewards for logging into survival(mainly or could expand to the others as well)

-Tokens would be a good daily reward, as it has more value than in-game money, new and old players could both benefit from this.
Another way to go by this is probably a login streak( Day 1 logins start out small like 1-5 tokens to a max of 20 or more as long as you login
daily, when streak ends(like when you miss a day, you start receiving day 1 login rewards )

•Quests
-You are probably tired of hearing this word XD, well if daily rewards are implemented, players might stay for 1-5mins then leave immediately, so
we need something to keep them "incentivized" or you can just force them to stay online for a specific amount of time to get the reward but i
think quests would be a more fun idea.

-Simple quests like "Mine this much blocks" or "Kill this many mobs" could work if the rewards are somewhat generous. But i feel it should
be more than that, of course making a plugin for complex quests are well complex but if that's not possible, just simple quests would suffice

•Fix events

-The events itself is not that bad but it has flaws, for example envoy is plain boring and the least enjoyable one, Mob hunt and Capture The
Arena are the best ones but its lackluster as the stadium size is too small to accommodate Mob hunts/CTA

-Make it known that there are events in this server, like a random broadcast.


•Battle pass

-Nothing much to say here really, its in extreme craft so copy n paste it here lol.

•Some MCMMO/Economy optimizations
People who recently join strong craft don't event know what MCMMO is so there should be like a book( like the claim guide book ) that explains
how MCMMO works.[Make it sound cool so people actually grind for it lmao]

- Make it so daily quests (if implemented ofc) has like a quest to raise your MCMMO level by 10 levels or more or less.

- Ok so the dynamic economy not dynamicking.... so make it fixed or make some item prices fixed.

- Natural mobs dropping money could be expanded on by the "souls" system we have here. Like killing only naturally spawner mobs causes you
to get souls. You get more souls from one mobs depending upon your MCMMO level? could work yes anyways yes


Very suggestion

#440 - Status: accepted

11 months ago by EdwardGaeming for General

Answer: Accepted

Thanks for submitting your feedback and showing interest in our server! We're happy to inform you that your submission has been accepted and is now part of our server

7 months ago by MiiniMilk