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/Shop Dynamic Nerf-ing

as we've all experienced by now, each time you sell a loot, the price of the loot will drop slightly, this affects your farms and whatnot in grinding, but with the minimum sell cap for loot set at the lowest point of 0.01$ selling 100 cac to get a dollar or selling 100 iron from IG farms to get a dollar is not what anyone wants. So here's my suggestion. how about introducing a mechanism called supply-demand balance. like if the player doesn't sell a certain item for a period of time, the price of the loot regens back to normal at a decreasingly exponential rate. (ie: the closer to default price the lower the regen) At least this way may farms don't have to be abandoned by players cause its not even worth mentioning as income source. Kinda reminds me of crypo mining XD. anyways let me know what you think of this suggestion for dynamic shops newly introduced by 1.19.3 update.

#360 - Status: open

1 year ago by C0lim0n for GameModes